Your hero, in every spot.
Mobile game ad creatives at scale: character-driven scenes, gameplay-style motion and UGC-style formats from one canvas. A reusable Element keeps your hero consistent across every spot, and a new hook is a rerun, not a rebuild.
The same hero, every time
Save your character as an Element once and reference it across generations. Twenty spots later, the hero still looks like the hero.
one element → every sceneTen hooks are ten reruns
Loop the pipeline over a list of hooks or themes for UA testing. Only the changed steps recompute, so an angle costs a rerun, not a rebuild.
changed steps recompute · rest is cachedOne subscription, whole stack
Image, video and voice models live behind the same ports, with no separate art tool, motion tool and voice tool to pay for.
image · video · voice · one billBuilt once. Run forever.
Save the hero once.
Upload your character art and save it as a reusable Element. Every image node downstream references it, so the hero holds its look from scene to scene.
Paste your website URL and the brand kit builds itself — colors, fonts, voice, logo — so titles and end cards stay unmistakably your game.
Scenes, then gameplay-style motion.
Image models stage the hero in scenes; video models generate gameplay-style motion — generated footage in the look of play, never passed off as screen capture. A voice model reads the hook; captions land on screen.
Everything stays reviewable per node. Re-take the VO without regenerating the video, or pause for human review before a spot ships.
A hook per audience, every week.
Feed the pipeline a list of hooks or themes and rerun. Each variant lands sized for every network, with per-step caching keeping the bill honest.
Ship it to the UA team as an app: they type this week's hook, press run, and get creatives with the same hero, without opening the canvas.
One hero in, twenty spots out.
Open the game-ads template, save your character as an Element, and run the whole pipeline on the free tier. The canvas shows the cost before you press run.
How this works in practice.
What are gameplay-style game ads?
UA creatives that show your game in motion using generated footage in the visual style of play — characters, worlds, action — rather than recorded screen capture. Orisu builds them from a scene-to-video pipeline: image models stage your hero, video models add gameplay-style motion, and VO and captions finish the spot.
How do I keep my game character consistent across ad creatives?
Save the character as a reusable Element once and reference it across generations. Every scene the pipeline produces pulls from the same Element, so the hero holds its look across formats, hooks and reruns instead of drifting spot to spot.
Can I test different hooks or themes without rebuilding the ad?
Yes. The hook is just an input. Loop the pipeline over a list of hooks or themes and rerun; only the steps after a change recompute, so UA testing ten angles costs ten reruns of the changed steps, not ten rebuilds.
Do I have to build this pipeline myself?
No. Start from a template, or describe what you want and Orisu drafts the pipeline: nodes, wires and all. You can also build it step by step if you prefer.
What does it cost to run?
Every node shows its estimated credit cost on the canvas, and a run shows its total before you press it. The free tier needs no credit card.
Can my team use it without learning the canvas?
Yes. App Mode turns the pipeline into a simple form: inputs on top, a run button, outputs below. No canvas knowledge needed.
Can I change models later?
Yes. Models sit behind the same ports, so you can swap one without rewiring the workflow.
Ship your hero's first spot.
Start free: save your character as an Element, paste your URL for the brand kit, and have a game-ad pipeline running today.





