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VR Nightmare Sci-Fi Action

A cinematic sci-fi sequence featuring a close combat battle on a rainy rooftop that transitions into a virtual reality headset removal in a bedroom.

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Prompt
15s, 16:9 cinematic sci-fi action. [Image1] locks Alin: platinum-blonde hair, white corset top, blue jeans, brown boots. [Image2] locks zombie king Ston: long black hair, skeletal grey-brown skin, torn black clothes, pendant. 0–8.6s: rain-soaked cold grey-blue virtual rooftop. Fast, heavy close combat: Ston attacks; Alin blocks, elbows, knees, slips on wet ground, recovers, and fights back. Physical impacts, momentum, splashing puddles, no gore. Finally Ston’s fist rushes to Alin’s nose in extreme close-up; her eyes widen, breath stops, hands rise defensively. 8.6–9.5s: seamless match transition—Ston’s fist fills frame and becomes a black VR headset with a thin blue LED; rooftop collapses into a warm bedroom. 9.5–15s: Alin violently removes the headset, gasping, scans the messy amber-lit bedroom, presses her chest, then slowly settles back as the camera gently pulls away. Camera: rapid handheld action cuts, low-angle 24mm rooftop; 85mm fist close-up; stable 50mm warm bedroom pullback. Color: desaturated cyan-grey shadows and wet contrast in VR; 3200K amber practical light, warm skin, soft brown shadows in reality. Sound: wind, rain, impacts, low electronic pulse; then muffled transition, breathing, headset plastic, quiet room tone. No blood, injuries, extra characters, face drift, body distortion, broken hands, costume changes, UI, subtitles, watermark.
Seedance 2.5