# Gothic Fantasy Anime Combat Prompt

> A high-density 3D cel-shaded anime battle sequence prompt featuring a dragon girl and a giant demon, focusing on explosive action and physical continuity.

- Type: single prompt
- Written for: [Seedance 2.5](https://orisu.ai/prompts/m/seedance-2.5)
- Category: [Video](https://orisu.ai/prompts/c/video)
- Tags: Reel, Story, Hero
- Published: 2026-09-07
- Page: https://orisu.ai/prompts/gothic-fantasy-anime-combat

## Prompt

- Model: Seedance 2.5

```text
High-quality anime video. Near-future gothic fantasy. Cinematic theatrical anime combat footage. High-density 3D toon/cell look only. Maintain movie-class key animation, high-quality compositing, transparent lighting, high-density background art, and continuous motion where gravity and grounding are legible. [Animation Direction] Explosive and sharp action. Sharp timing. Minimal preparatory motion. Immediate acceleration. Large and clear full-body movements. Strong contact recoil. Clearly leave inertia after contact. Do not create waiting, long stances, long charging, slow motion, or static display cuts. Do not express speed only by camera movement; be sure to show the character's own footwork and actual movement on the floor. [Role and Priority of References] <<<Image1>>> is the highest priority reference for face and character identity. Refer to facial features, age, eyes, iris, eyelashes, cheeks, thin jaw, bangs, horns, and drawing taste around the face. <<<Image2>>> is a reference for costume, full-body design, and weapons. Refer to the same person's costume, decorations, body type, full-body silhouette, shoes, single long spear, and unique color scheme as in <<<Image1>>>. <<<Image3>>> is a tail reference. Refer to the same person's tail connection position at the back of the waist, obsidian purple scales, single tail naturally tapering from the base to a thin tip, and purple light at the tip as in <<<Image1>>> and <<<Image2>>>. In case of discrepancies between references, the priority for face, eyes, iris, jaw, age, bangs, and horns is <<<Image1>>>; for costume, decorations, body type, full-body silhouette, and long spear is <<<Image2>>>; and for tail connection, scales, thickness, and thin tip is <<<Image3>>>. Do not copy background, text, frames, multiple panels, explanatory diagrams, or UI from the reference images into the video.
```

Original prompt (ja):

```text
高品質アニメ映像。近未来ゴシック幻想。映画的な劇場アニメ戦闘映像。高密度3Dトゥーン／セルルックのみ。劇場版クラスのキーアニメーション、上質なコンポジット、透明感のある照明、高密度背景美術、重心と接地が読める連続動作を維持する。【アニメーション方向】爆発的で鋭いアクション。キレのあるタイミング。予備動作は最小限。即時加速。大きく明確な全身運動。強い接触反動。接触後の慣性を明瞭に残す。待機、長い構え、長いタメ、スローモーション、静止した見せカットを作らない。速さをカメラ移動だけで表現せず、人物自身の脚運びと床上の実移動を必ず見せる。【参照の役割と優先順位】<<<Image1>>> は顔と人物同一性の最優先参照。顔立ち、年齢感、目、虹彩、まつ毛、頬、細い顎、前髪、角、顔周辺の描画テイストを参照する。<<<Image2>>> は衣装・全身デザイン・武器参照。<<<Image1>>> と同じ人物の衣装、装飾、体型、全身シルエット、靴、一本だけの長槍、固有配色を参照する。<<<Image3>>> は尻尾参照。<<<Image1>>> ・<<<Image2>>> と同じ人物の、腰後方への接続位置、黒曜石紫の鱗、根元から細い先端へ自然に絞られる一本だけの尻尾、尾先の紫光を参照する。参照間に差異がある場合の優先順位は、顔・目・虹彩・顎・年齢感・前髪・角は<<<Image1>>> 、衣装・装飾・体型・全身シルエット・長槍は<<<Image2>>> 、尻尾の接続位置・鱗・太さ・細い先端は<<<Image3>>> 。参照画像内の背景、文字、枠、複数パネル、説明図、UIは映像へコピーしない。
```

## Example output

- Video: https://assets.orisu.ai/prompt-library/youmind/gothic-fantasy-anime-combat.mp4 (poster: https://assets.orisu.ai/prompt-library/youmind/gothic-fantasy-anime-combat-poster.jpg) — Gothic Fantasy Anime Combat Prompt — example output
- ![Gothic Fantasy Anime Combat Prompt — example output](https://assets.orisu.ai/prompt-library/youmind/gothic-fantasy-anime-combat-poster.jpg)

## Credit

- Author: mayv@簡単プロ級プロンプト公開中！ (https://x.com/haruuraeadss)
- Original post: https://x.com/haruuraeadss/status/2085654478829810018
- Collected via: youmind.com

## Run it in Orisu

Orisu runs this prompt on your own product, model or brand, with dozens of image and video models under one account. Start free: https://app.orisu.ai/auth/sign-up?utm_source=prompt-library&utm_medium=cta&utm_campaign=prompts&utm_content=gothic-fantasy-anime-combat&utm_term=markdown&prompt=gothic-fantasy-anime-combat

Source: Orisu prompt library, https://orisu.ai/prompts/gothic-fantasy-anime-combat
